Date of Award
1-1-2012
Document Type
Campus Access Thesis
Department
Computer Science and Engineering
First Advisor
Duncan A Buell
Abstract
This thesis is a presentation of the design and development of a novel computational artifact: the educational videogame Desperate Fishwives, which harnesses the idea of procedural rhetoric to instruct players on aspects of early modern (cc. 17th century) English life. Herein is detailed the validity of using games as rhetorical and educational devices and the process of designing a game to reflect a particular client's pedagogical style and interpretation of history. This thesis, using the ideas of procedural rhetoric, procedural literacy, and expressive processing, seeks to bridge the gaps between humanities, rhetoric, and software development.
Rights
© 2012, John Michael Hodgson
Recommended Citation
Hodgson, J. M.(2012). Desperate Fishwives: A Study In Applied Game Design. (Master's thesis). Retrieved from https://scholarcommons.sc.edu/etd/781