Date of Award
Fall 2020
Document Type
Open Access Dissertation
Department
Educational Studies
First Advisor
Christopher Bogiages
Abstract
This qualitative action research dissertation was an endeavor to strengthen the practitioner-researcher’s ability to foster collaboration skills among eighth grade students in his elective science, technology, engineering, and mathematics (STEM) class. The research question that anchored this study was: To what extent can I foster effective collaboration among my middle school students through the use of an instructional planning framework for collaboration and the strategies associated with digital game-based learning The practitioner-researcher implemented an intervention that utilized a collaborative learning framework while student groups worked together during a digital game-based learning opportunity. The synthesis of a collaboration framework, the elements of effective collaboration (Lai, DiCerbo, & Foltz, 2017), and digital game-based learning (Prensky, 2001), informed the intervention for this study. The intervention of collaborative digital game-based learning was applied in the study context, yielding key findings to inform the practitioner-researcher’s practice. The study found that in the researcher’s context, informal coaching was a valuable part of the collaborative intervention, and that process benchmarking with intermediate projects deadlines could help to alleviate the build.
Rights
© 2020, David William Hooks
Recommended Citation
Hooks, D. W.(2020). Facilitating Collaborative Group Work Among Middle School Students Through Digital Game-Based Learning: An Action Research Study to Improve Classroom Instruction. (Doctoral dissertation). Retrieved from https://scholarcommons.sc.edu/etd/6108