Date of Award
2018
Document Type
Open Access Dissertation
Department
Educational Studies
Sub-Department
College of Education
First Advisor
James Kirylo
Abstract
One of the emerging trends in education is gamification, a concept that has been applied in other fields, such as business and advertising, with great success. Gamification can be defined as adding game elements to non-game constructs. This study followed a high-school Algebra II teacher and 10 of her students in an attempt to document the effects of gamification on student academic engagement. Multiple methods of data collection were used to gather data from students and teachers. After analysis, the data showed that gamification had a positive effect on student academic engagement. The results were used to create an action plan that focuses on ways to incorporate game dynamics into the classroom in order to increase student academic engagement.
Rights
© 2018, Joshua Kyle Bastean
Recommended Citation
Bastean, J. K.(2018). The Effects of a Gamified Curriculum on High-School Students. (Doctoral dissertation). Retrieved from https://scholarcommons.sc.edu/etd/4906