Date of Award

1-1-2013

Document Type

Open Access Thesis

Department

Art

Sub-Department

Media Arts

First Advisor

Simon Tarr

Abstract

This thesis documents the theoretical underpinnings of my culminating project, the video game [threshold]. It describes the subject of the game--noise --and the method of its discussion--play. The goal of this game is to encourage players to re-contextualize noise, away from interference and error, as the source code of the universe. This new viewpoint forces us to focus on all of the data we filter out. By assessing this data, we can gain a deeper understanding of the world around us.

Rights

© 2013, Cecil Decker

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