Date of Award
1-1-2013
Document Type
Open Access Thesis
Department
Art
Sub-Department
Media Arts
First Advisor
Simon Tarr
Abstract
This thesis documents the theoretical underpinnings of my culminating project, the video game [threshold]. It describes the subject of the game--noise --and the method of its discussion--play. The goal of this game is to encourage players to re-contextualize noise, away from interference and error, as the source code of the universe. This new viewpoint forces us to focus on all of the data we filter out. By assessing this data, we can gain a deeper understanding of the world around us.
Rights
© 2013, Cecil Decker
Recommended Citation
Decker, C.(2013). [Threshold]: Understanding Noise Through Play. (Master's thesis). Retrieved from https://scholarcommons.sc.edu/etd/2291