Date of Award

8-9-2014

Document Type

Open Access Thesis

Department

Computer Science and Engineering

First Advisor

Jijun Tang

Abstract

This thesis focuses on the design and development of a serious video game for language learning entitled Lost in the Middle Kingdom. Our game utilizes several language learning methodologies including second language acquisition theory, content-based instruction, and task-based language teaching. This thesis examines previous language learning games and their drawbacks in order to create a more effective experience. Lost in the Middle Kingdom seeks to balance language learning with fun and intuitive gameplay in order to deliver a form of interactive media that is accepted by both the gaming and research communities. Our test data illustrates the strengths and weaknesses of our game and how future improvements can bolster its effectiveness.

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